Computing

Mr Aiken leads computing at Katherine Semar.

Intent

The Computing aspect of our INSPIRE curriculum equips pupils to use computational thinking and creativity to understand and change the world. Our computing curriculum has deep links with mathematics, science and design and technology and provides insights into both natural and artificial systems. It aims to equip our pupils with the foundational skills, knowledge and understanding of computing that they will need for the rest of their lives and to be able to participate

effectively in a rapidly developing digital world.

More specifically, our computing curriculum aims to ensure that all pupils can understand and apply the fundamental principles and concepts of computer science including abstraction, logic, algorithms and data representation; analyse problems in computational terms and have repeated practical experience of writing computer programs in order to solve such problems; evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems and are responsible, competent, confident and creative users of information and communication technology. We aim for our pupils to experience using a variety of software (including internet services) on a range of digital devices.     

Our Computing curriculum is designed with the national curriculum as a starting point but in addition it aims to ensure that our children can understand and apply key aspects of online safety, which relate to self image and identity; online relationships; online reputation; online  bullying; managing online information; health, well-being and lifestyle and privacy and security.

 Implementation

Computing long term plan

  • Each year group will experience the areas of Computing (Online Safety, Digital Literacy and Programming) identified in the school’s long term plan to ensure coverage of statutory knowledge and skills
  • The school’s computing progression of skills will be used to identify the learning objectives for each year group, in line with the school’s raised expectations.

Cross-curricular learning and real world contexts.

  • Wherever possible, a cross-curricular approach will be taken to the teaching of Computing.  Lessons will often be linked to children’s learning such as English, Maths, Science, History and Geography.

A whole school commitment to Computing

  • Computing is a highly valued aspect of our school curriculum and permeates all aspects of our school community. 
  • A budget is allocated to Computing every year with a dedicated team from SAT (Saffron Academy Trust) including a network manager to ensue effective Computing delivery is a priority.

Extra-Curricular activities

  • In KS2 there is a coding club for children to access and expand their knowledge of this aspect of curriculum.
  • There are excellent links with secondary school, which often put on enrichment events for Computing.

Challenge and support for all learners

  • We understand that every learner develops differently and adapt our provision continuously to ensure every child receives the correct balance of support and challenge in order to achieve their very best.  We recognise this fact and provide suitable learning opportunities for all children (including those who may be gifted and talented or have additional needs) by matching the challenge of the task to the ability of the child. Each child is valued, respected and challenged regardless of ability, race, gender, religion, social background, culture or disability.