Computing
Mr Aiken leads computing at Katherine Semar.
Intent
The Computing aspect of our INSPIRE curriculum equips pupils to use computational thinking and creativity to understand and change the world. Our computing curriculum has deep links with mathematics, science and design and technology and provides insights into both natural and artificial systems. It aims to equip our pupils with the foundational skills, knowledge and understanding of computing that they will need for the rest of their lives and to be able to participate
effectively in a rapidly developing digital world.
More specifically, our computing curriculum aims to ensure that all pupils can understand and apply the fundamental principles and concepts of computer science including abstraction, logic, algorithms and data representation; analyse problems in computational terms and have repeated practical experience of writing computer programs in order to solve such problems; evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems and are responsible, competent, confident and creative users of information and communication technology. We aim for our pupils to experience using a variety of software (including internet services) on a range of digital devices.
Our Computing curriculum is designed with the national curriculum as a starting point but in addition it aims to ensure that our children can understand and apply key aspects of online safety, which relate to self image and identity; online relationships; online reputation; online bullying; managing online information; health, well-being and lifestyle and privacy and security.
Implementation
Computing long term plan
Cross-curricular learning and real world contexts.
A whole school commitment to Computing
Extra-Curricular activities
Challenge and support for all learners
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